Archive for the ‘session-make’ Category

  • New Possibilities for Linking Archival Collections Using Encoded Archival Context – Corporate Bodies, Persons, and Families (EAC-CPF)


    For researchers working with primary source material in archives, the paper trail can often be difficult to follow. Although standards like Encoded Archival Description (EAD) have helped make finding aids more visible and accessible, there is another layer that often remains invisible to researchers:  the sociocultural context of the people whose work is preserved in archival collections.

    The EAC-CPF standard was developed to bridge this gap and provide a way to describe the relationships among agents associated with archives, whether as creators or contributors. Large-scale projects like the Social Networks and Archival Context Project (SNAC) are currently laying the groundwork for a national archival authorities infrastructure. In the meantime, what can individual institutions or regional consortia do to implement EAC-CPF and improve access to their archival collections? One open source tool, for example (Ethan Gruber’s xEAC editor), allows users to create EAC-CPF stub records by importing data from DBpedia. New or enhanced EAC-CPF records, in turn, might be used to generate Wikipedia pages via the MediaWiki API.

    This session could serve as an introduction to EAC-CPF and related initiatives and could also provide an opportunity to brainstorm and discuss possibilities for implementing the standard locally or regionally.

  • Disruptive Pedagogy Meets Procedural Rhetoric


    Okay, the title must look like a horrible Hollywood-style “high concept” description of … well, something. Something awful, probably. Or something fun.

    I hope the latter. Can we play with the core ideas of our disciplines in a way that is unavoidable, that forces students (or others we engage) to think about those core ideas? There are two concepts dancing around the edge of Digital Humanities that might help. On the one hand are the ideas Mills Kelly presents in his talk about disruptive pedagogy (see the notes taken at his session at THATCamp CHNM last year), where he argues that it is very useful to disrupt normal classroom discourse in ways that deliberately play with the sacred underpinnings of a discipline/field. Kelly has a number of interesting applications, not least of which is his historical hoax class that has become famous in the past few years (and gotten him a lifetime ban from Wikipedia).

    The other useful concept I grab is the argument of Ian Bogost about the procedural rhetoric of games, the argument that a computer algorithm pushes players to encounter a certain form of reality that can persuade. This has become famous in game studies — see for example Gail Carmichael’s application of procedural rhetoric to analyzing the game Agricola. But it might help us play with the idea of procedural rhetoric more broadly, either as games used in the classroom to disrupt discourse or as the broader rhetorical consequences of classroom structure.

    In any case, the session would have less yakking than this entry.

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